Photo by R Pollard, via Wikimedia |
Artificial intelligence in video games will eventually reach
a point where it could qualify as murder to kill in the game, behavioral theorists
at MIT now postulate.
“It’s not a question of ‘if,’ but ‘when,’” argues Ethicist
Evelyn Monet, part of the team that came to this conclusion. “I’ve heard that,
already, game makers are programming characters to feel pain, so that they’re
reactions in games will be more realistic. It’s disgusting.”
Her team’s report outlines the progression of intelligence
displayed in games over the last few decades. Twenty years go, killing artificial
opponents was similar to using bleach to kill bacteria. Ten years ago it was close to burning
an ant with a magnifying glass. Right now, it’s equivalent to stepping on a
cockroach.
“In a few decades, it will be on the level of drowning a
kitten. In a century, who knows?”
Steve Chan, a designer at Rockstar Games, feels that the
argument is moot. “You wouldn’t be killing the characters anymore than you’re
killing your friends when you play multiplayer. It doesn’t matter how
intelligent they are, because they can be recreated instantaneously. It’s like
saying smashing a DVD is the same as murdering the actors who starred in the
movie.”
Monet disagrees strongly with this position. Just because
they can be recreated, she argues, doesn’t mean that the original hasn’t been
killed. “If I shoot you, then clone you, you’re still dead.”
Chan isn’t phased by these arguments, though he says he often
finds them annoying. “These people drive me crazy. They have no idea how
computers work at all.”
No comments:
Post a Comment